The Holocaust and Video Games: Launching the Neuberger’s Video Game Engagement Program
Few mediums raise parent’s blood pressure swifter than video games. Anxieties about how they shape our culture and whether they negatively influence behavior are as old as the games themselves. A common point of criticism involves the seeming ubiquity of representations of WWII and the Nazis in video games, and how they contribute to collective memory of the period. Despite these concerns, video games have grown into a multi-billion-dollar industry with enormous influence on historical memory.
Join the Neuberger Holocaust Education Centre as we explore representations of the Holocaust and fascism within popular video games. Designed in the style of streamers, in this recurring series we will play individual games, unpacking what we can (and cannot) learn about the Holocaust from each game, and what each game ultimately says about how we remember the Holocaust. In this program, we will be unpacking 2014’s Wolfenstein: The New Order. Following the initial program, we will be joined by industry experts to discuss the intersection of history, memory, and video games.
Please note that this program contains graphic content and is not intended for younger audiences. Recommended for Mature 17+.
Jessica Moore is a producer and ethics consultant in the video game industry. Her work focuses on integrating cultural sensitivity research into the core disciplines of game development.
Daniel Panneton is the Manager of the Online Hate Research & Education Project at the Sarah & Chaim Neuberger Holocaust Education Centre.