the holocaust & digital memory

exploring new media approaches to holocaust education


Thursday, January 27, 2022


Join the Neuberger this International Holocaust Remembrance Day as we explore the intersection of Holocaust memory and digital culture in museums, academia, and video games with experts and industry professionals. During this program we will be debuting the first gameplay footage of The Light in the Darkness and unpacking how museums are preparing to reach the next generation of learners during post-survivor age with augmented reality and digital narrative technologies.  

Be sure to register for a free account on the Virtual J in order to view this program.

Rendering: AR sample for future Toronto Holocaust Museum, Cortina Productions.

Silvina Fernandez-Duque is product manager of Future Projects in the Levine Institute for Holocaust Education at the United States Holocaust Memorial Museum. She explores the potential of emerging technologies in museums, researching and prototyping new experiences for visitors and learners, with a particular focus on difficult history. She has presented at Museum Computer Network, Museums and the Web, Visitor Studies Association, and Serious Play conferences.  

Dr. Victoria Walden is a senior lecturer in media studies in the School of Media, Film and Music at the University of Sussex, where she is also a member of the Weidenfeld Institute of Jewish Studies and runs the Holocaust and genocide research group. Her research specialisms are digital memory, particularly in relation to the Holocaust and other genocides, and digital pedagogy. She curates the Digital Holocaust Memory  project and is the author and editor of several publications.

Luc Bernard is the Co-Founder & Executive Director for Voices of the Forgotten, creating immersive storytelling experiences using what some might consider a non-traditional medium: gaming. He brings together his creative vision and technical wizardry to maximize the emotional and educational impact of video games. In over a decade of designing and producing video games across many genres, Luc has created countless gaming innovations and sold tens of millions of copies of his games. Over the past 12 years, Luc developed a video game to teach the history of the Holocaust through an unexpected media, set to launch on xbox in 2022. 

Program Partner